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Art / Work

Dome Master — Bogotá Planetarium

Processes, technical templates and documentation for fulldome production

Year
2025–2026
Role
Dome Master
With
Bogotá Planetarium, Idartes
Shown at
Bogotá Planetarium
Tools
TouchDesigner, Unreal Engine, Blender, Spout
Links
domo-lab: VR simulation and TouchDesigner · domo-lab repository on GitHub

What it is

More than a single work, this is a craft and an ongoing technical investigation: I was Dome Master at the Bogotá Planetarium (2025–2026). I support artists and creators through their process, working out the technical anatomy of the dome: the relationship between flat image and dome, fisheye distortion, the zenith, blind spots and how projected light behaves in the theater.

Here I document the working processes, the technical templates for the dome and the calibration tests.

This technical experience in a physical theater led directly to domo-lab, my open lab for working with the dome without depending on the physical one. Everything developed at the planetarium (calibrations, angles, test patterns and templates) feeds into the VR simulator in Unreal Engine 5.8 and the TouchDesigner pipeline. Both projects are one line of work on fulldome production.