Art / Work
TransMilenio in VR
First explorations in virtual reality and the crush of rush hour
- Year
- 2019–2020
- Role
- Author
- Shown at
- 12th Cinetoro Experimental Film Festival, Toro, Valle del Cauca (2019)
- Tools
- First explorations in VR, Quill, Unity, Oculus Rift
- Links
- Watch the trailer on YouTube
What it is
An immersive virtual reality experience that recreates the overwhelm, crowding and physical tension of rush hour on mass transit in Colombia (TransMilenio in Bogotá), placing the viewer at the scale and body height of a ten-year-old child. The work looks at spatial awareness and how the body perceives public space when the mass of passengers physically overpowers you.
First explorations in VR
The project was my first exploration with virtual reality tools:
- Quill and Oculus Rift: real-time spatial drawing and sculpting to model, stroke by stroke, the packed bodies, faces and handrails of the articulated bus.
- Unity: spatial assembly of the car with its tubular structure (
SM_Transmi), lighting and built-in animation scripts (Quill Anim Component).
Process and exhibition
I started development in the first semester of 2019, as academic and experimental work at RecLab. The animation was taken further in 2020. The piece was shown to the public with an interactive headset at the 12th Cinetoro Experimental Film Festival (Toro, Valle del Cauca, November 2019).
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