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Art / Work

La caverna del ojo

Enrico Mandirola's doctoral thesis project · Technical collaboration in Unreal Engine 5

Immersive environment of La Caverna del Ojo in Unreal Engine 5
Year
2026
Role
Technical collaboration (VR and Unreal Engine 5)
With
Enrico Mandirola (author)
Tools
Unreal Engine 5.5, Meta Quest 3, PCVR, Stationary Lighting, Blueprints, OculusXR

The project and its authorship

La caverna del ojo (The Cave of the Eye) is an art and research project conceived and directed by Enrico Mandirola as part of his doctoral thesis at the Pontificia Universidad Javeriana. The work looks into the relationship between the eye, the body, cinematic space and memory through an immersive virtual reality experience.

My part in the project has been solely technical collaboration: building the environment in Unreal Engine 5.5.4, the interaction architecture for VR headsets (Meta Quest 3 via PCVR) and graphics performance optimization.

Technical work and optimization in Unreal Engine

The technical work focused on turning the conceptual vision into an interactive three-dimensional environment with high standards of visual comfort and smoothness:

Gallery

Immersive environment of La Caverna del Ojo in Unreal Engine 5
Natural, atmospheric environment optimized for VR in Unreal Engine 5.5.
Visual identity of La Caverna del Ojo: circular composition with a leaf, a film strip and a jungle cave
The project's visual identity: celluloid, lens and jungle.