Art / Work
3gracias
VR painted frame by frame, on its way to the dome
- Year
- 2019–2026
- Role
- Script, logic and process organization
- With
- RecLab
- Tools
- acrylics, scanning, 360 cameras, After Effects, Premiere Pro, Photoshop, TouchDesigner, Unreal Engine
- Links
- Dome system (domo-lab on GitHub)
What it is
It started as a virtual reality work painted frame by frame with physical acrylics, then scanned and composited digitally. The first stage began in March 2019 with RecLab; we are now adapting and editing it directly for dome format.
There was no software beyond the usual: scanning the paint on paper and recording with 360 cameras, and from there to compositing and spatialization.
How it is painted
First we recorded three dancers with a 360 camera (the earliest takes are from 2018).
In March 2019 the physical painting and rotoscoping began. The script is a table with the timecode of each section: breathing mountains, hints of bodies, bodies that recognize each other, solos. For each section it sets what gets printed, what becomes a loop and where the space warps.
Each frame is printed on paper with registration marks. On top of it we paint with acrylic and oil pastel. Then it is scanned at high resolution and mounted again on the 360 canvas. Before painting the sequence there is a color script: one painting per section to set the palette. The original scans run from 2019 to 2020, organized by scene: Mountains, Hints of bodies, Bodies, First solos, Second solos and New mountain.
The edit was done in After Effects and Premiere, trying three methods of interpolating between frames: frame blending, sampling and optical flow.
In the dome and where it stands
The dome tests run the hand-painted animation through the domo-lab pipeline in TouchDesigner and are viewed in the virtual planetarium theater in Unreal Engine 5.8. That is how we check framing, horizon and proportions before projecting in a real theater.
The work is being actively adapted with RecLab. Expected premiere: December 2026.
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